Items

Shadow Clone

A decoy that works if you mimic it. Aura perks are said to expose the trick.

Shadow Clone in [CURE] Violence District

Shadow Clone: A decoy that works if you mimic it. Aura perks are said to expose the trick. Get it by Shop item. Use it to Use it once you can path without looking at the killer the whole time. New players get more from a tracker or a bandage.

What is Shadow Clone?

The item FAQ calls it skill-dependent. You sell the clone by moving like it. Killers with aura reading are the listed counter.

Published facts

Shadow Clone facts
FactValue
EffectMovement decoy
Reported ScrewsShop card

How do you get Shadow Clone?

Shop item.

How do you use Shadow Clone?

Use it once you can path without looking at the killer the whole time. New players get more from a tracker or a bandage.

FAQ

Shadow Clone questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.