Loadouts

Survivor perks and items that have real tooltips

Perk and item effects that October 2026 guides actually describe, plus the loadout-size disagreement to settle in the lobby.

Survivor perks and items that have real tooltips

Perk and item effects that October 2026 guides actually describe, plus the loadout-size disagreement to settle in the lobby.

How many slots

Several October 2026 guides say a survivor brings three perks and one item. Older lobby guides say up to four perks. A long public "perk slots" article that talks about five active slots, bloodlines, and familiar perk names from other games does not match the perk names used everywhere else in Violence District. Ignore that slot table. Count the slots on your equip screen.

Generic perks are described as 250 Emblems each. The Cure's three perks are separately described as level unlocks. Those can both be true: shop perks versus a killer's personal perks. The pages do not spell out every killer's unlock button.

Survivor perks with a written effect

  • Eyes of Heaven shows nearby pallets and windows. Guides also call it Windows of Opportunity. Best first perk if you get lost.
  • Flow State speeds vaults and does not apply Winded.
  • Great Collapse is 30% speed for 3 seconds after a pallet stun, then Winded.
  • Time to Grow Up extends the speed boost after you are hit.
  • Quick Recovery speeds you up after a vault, then Winded.
  • Heads Up warns you when the killer is near, gives a short speed boost, then Winded. The hub blurb does not print studs or a percent.
  • Group Project makes a shared generator faster. Use it when two people should finish one machine, not as a reason to stack the whole team all match.
  • High Karma lets you self-unhook your first spike after you have already unhooked a teammate.
  • On My Own is for the last survivor: 60% faster exit gate and the killer's aura.
  • Grab My Hand is either bonus healing-bar progress on a rescue, or 75% healing speed for up to 75 seconds. The two public sentences disagree.
  • Absolute Confidence is described as boosting the action speed of teammates within 180 studs while you are in a chase.

Items

You bring one.

Item What guides say it does
Parrying Dagger If the killer swings while it is active, they are stunned for about 3 seconds. Works while you can still move. Easy to bait if you run straight at them.
Flashlight About a 3 second blind aimed at the face. Can force a drop of a carried survivor. Killers turn into walls when they expect it.
Motion Tracker Audio that tracks how close the killer is. Used to leave a generator before a stealth killer arrives.
Bandage Heal without a teammate. Save the charge for a real injury, including a heal tucked into a loop if you must.
Adrenaline Shot 10% speed for 10 seconds, then a slow. Used to reach a loop or to leave a slug situation.
Gate A teleport with bad luck attached. Guides say it can place you on the killer.
Twist of Fate (Gun) A shot that can injure you if it misses. Called a weak, high-precision pick next to the dagger and the light.
Shadow Clone A decoy that works if you copy its movement. Aura perks are said to expose it.
Waxbound Candle Described as an aura-reading item. No reliable range was published in the pages read here.

Pick the item that answers the killer you keep dying to. Tracker against stealth. Dagger against a killer who swings through vaults. Bandage when nobody heals you. Flashlight when your team is being carried.

FAQ

Frequently Asked Questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.