Guides

[CURE] Violence District Guides Hub

Task guides for the match clock, chases, saves, currencies, killers, The Cure, loadouts, and maps.

[CURE] Violence District Guides Hub

Task guides for the match clock, chases, saves, currencies, killers, The Cure, loadouts, and maps.

Read in this order

Start with the first match, then generators, then chases. Open a killer page when you meet that power. The learning-order board is not a strength ranking.

Which [CURE] Violence District guides are published?

First match for survivors and killers

What to do in the opening minutes of a 5v1 match, before you spend Screws on a specialist killer or a full perk set.

Open guide

Generators, skill checks, and exit gates

How the repair objective is described: seven generators on the map, five completions to power the gates, and what a missed skill check does.

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Chases, vaults, and scarce pallets

How to spend a pallet, how Winded blocks chained speed perks, and when to leave a loop.

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Spikes, hook stages, and saves

What player guides say about the three spike stages, and when a rescue helps the team instead of feeding a second down.

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Screws, Emblems, and what to buy first

Which currency guides say unlocks killers and items, which one unlocks perks, and a buy order that does not assume a drop rate.

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All eight killers and how their jobs differ

The roster guides agree on, what each power is for, and why a single S-to-D strength list is not trustworthy right now.

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The Cure: flasks, injections, and converted survivors

Ability numbers from the May 16, 2026 release guides, the three personal perks, and what survivors can do about the power.

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Survivor perks and items that have real tooltips

Perk and item effects that October 2026 guides actually describe, plus the loadout-size disagreement to settle in the lobby.

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Named maps and what to learn on each

Maps that current guides actually name, which ones are called legacy, and the habits that transfer to every layout.

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FAQ

[CURE] Violence District guide questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.